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Killing zombie pirates in the Wilderness

Combat Moderate Members Ironman-friendly

77KGP/hr
500KCapital to start (~1 hour of inputs)
90/hrActions per hour (assumed)

Wilderness: heavily PKed since release, so risk three cheap items at most. Zombie pirate keys sell on the GE and the pirates drop coins, runes and alchables; rates reflect the post-nerf drop table.

Requirements

  • Skills: 70 Magic, 43 Prayer, 60 Defence, 70 Hitpoints
  • Quests: Desert Treasure I
  • Note: Bursting/barraging the multi spawn near the Wilderness Chaos Temple; cheap gear only.

How to do it

Method rates and requirements here are independently authored. For the step-by-step guide, see the OSRS Wiki page (CC BY-NC-SA 3.0).

The math (per hour)

ItemQty/hrUnitTotal1h volume
Zombie pirate key1.114,813+15,998796
limit 250/4h
Coins180,0001+180,000—
Death rune180190−34,2002,408,163
limit 25,000/4h
Chaos rune360107−38,5203,341,096
limit 18,000/4h
Water rune3606−2,1608,551,302
limit 50,000/4h
Prayer potion(4)4.59,840−44,28065,863
limit 2,000/4h
Revenue195,998
Costs−119,160
Profit / hour77K

Sell prices are after 2% GE tax (capped at 5M, items under 50 gp exempt). Inputs use the instant-buy price, outputs the instant-sell price — the conservative assumption. Buy-limit cap: none.

Prices updated 45s ago. Figures are estimates: buy at instant-buy price, sell at instant-sell price after 2% GE tax.

Something wrong?

Rates, requirements or items off? Email us and we'll fix the data. Current figure: 90 actions/hr.