Killing zombie pirates in the Wilderness
Combat Moderate Members Ironman-friendly
Wilderness: heavily PKed since release, so risk three cheap items at most. Zombie pirate keys sell on the GE and the pirates drop coins, runes and alchables; rates reflect the post-nerf drop table.
Requirements
- Skills: 70 Magic, 43 Prayer, 60 Defence, 70 Hitpoints
- Quests: Desert Treasure I
- Note: Bursting/barraging the multi spawn near the Wilderness Chaos Temple; cheap gear only.
How to do it
Method rates and requirements here are independently authored. For the step-by-step guide, see the OSRS Wiki page (CC BY-NC-SA 3.0).
The math (per hour)
| Item | Qty/hr | Unit | Total |
|---|---|---|---|
| Zombie pirate key | 1.1 | 14,813 | +15,998 |
| Coins | 180,000 | 1 | +180,000 |
| Death rune | 180 | 190 | −34,200 |
| Chaos rune | 360 | 107 | −38,520 |
| Water rune | 360 | 6 | −2,160 |
| Prayer potion(4) | 4.5 | 9,840 | −44,280 |
| Revenue | 195,998 | ||
| Costs | −119,160 | ||
| Profit / hour | 77K |
Sell prices are after 2% GE tax (capped at 5M, items under 50 gp exempt). Inputs use the instant-buy price, outputs the instant-sell price — the conservative assumption. Buy-limit cap: none.
Prices updated 45s ago. Figures are estimates: buy at instant-buy price, sell at instant-sell price after 2% GE tax.
Something wrong?
Rates, requirements or items off? Email us and we'll fix the data. Current figure: 90 actions/hr.