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Killing chaos druids for herbs

Combat Low (AFK) Members Ironman-friendly

55KGP/hr
20KCapital to start (~1 hour of inputs)
90/hrActions per hour (assumed)

Chaos druids die in one or two hits and drop a grimy herb most of the time; the low-value herbs and runes are folded into coins. Cheap early money for very low-level accounts, but spots are often crowded.

Requirements

  • Skills: 30 Attack, 30 Strength, 30 Defence, 35 Hitpoints
  • Note: Edgeville Dungeon or Taverley Dungeon; any melee gear. Yanille Agility dungeon (57 Agility) is a quieter alternative.

How to do it

Method rates and requirements here are independently authored. For the step-by-step guide, see the OSRS Wiki page (CC BY-NC-SA 3.0).

The math (per hour)

ItemQty/hrUnitTotal1h volume
Grimy ranarr weed4.55,611+25,25038,035
limit 11,000/4h
Grimy irit leaf3.61,132+4,07526,015
limit 13,000/4h
Grimy avantoe2.71,683+4,54427,166
limit 13,000/4h
Grimy kwuarm2.31,951+4,39026,929
limit 13,000/4h
Grimy cadantine1.81,868+3,36221,719
limit 11,000/4h
Grimy lantadyme1.31,098+1,48213,801
limit 11,000/4h
Grimy dwarf weed1.11,247+1,34718,610
limit 11,000/4h
Coins10,8001+10,800—
Trout921−18910,582
limit 6,000/4h
Revenue55,250
Costs−189
Profit / hour55K

Sell prices are after 2% GE tax (capped at 5M, items under 50 gp exempt). Inputs use the instant-buy price, outputs the instant-sell price — the conservative assumption. Buy-limit cap: none.

Prices updated 45s ago. Figures are estimates: buy at instant-buy price, sell at instant-sell price after 2% GE tax.

Something wrong?

Rates, requirements or items off? Email us and we'll fix the data. Current figure: 90 actions/hr.