Crafting nature runes through the Abyss
Skilling Moderate Members Ironman-friendly
460KGP/hr
60KCapital to start (~1 hour of inputs)
1,800/hrActions per hour (assumed)
Teleport to Edgeville, run to the Mage of Zamorak, enter the Abyss and craft at the Nature Altar. Each action is one essence; output assumes the level-91 doubling.
Requirements
- Skills: 91 Runecraft
- Items: Colossal pouch
- Note: 91 Runecraft for double natures (44 to craft singles). Abyss access via the Mage of Zamorak; glory teleports to Edgeville. Wilderness risk
How to do it
Method rates and requirements here are independently authored. For the step-by-step guide, see the OSRS Wiki page (CC BY-NC-SA 3.0).
The math (per hour)
| Item | Qty/hr | Unit | Total |
|---|---|---|---|
| Nature rune | 3,600 | 134 | +482,400 |
| Pure essence | 1,800 | 2 | −3,600 |
| Stamina (1 × Stamina potion(4)) | — | — | −3,600 |
| Amulet of glory charges | — | — | −15,000 |
| Revenue | 482,400 | ||
| Costs | −22,200 | ||
| Profit / hour | 460K |
Sell prices are after 2% GE tax (capped at 5M, items under 50 gp exempt). Inputs use the instant-buy price, outputs the instant-sell price — the conservative assumption. Buy-limit cap: none.
Prices updated 2 min ago. Figures are estimates: buy at instant-buy price, sell at instant-sell price after 2% GE tax.
Something wrong?
Rates, requirements or items off? Email us and we'll fix the data. Current figure: 1800 actions/hr.