Bossing readiness › Fire Cape
Fire Cape
The Fight Caves have no hard requirements, but most players bring 70+ Ranged, 43 Prayer for Protect from Missiles and a decent ranged weapon. Enter your RSN to see what your account is still missing.
The first big PvM milestone for most accounts: the best melee cape until the Infernal cape, and the entry ticket to the Inferno.
The plan
Every requirement, in the order most players do them. Add your RSN to cross off what you already have.
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?Unknown
Defeat TzTok-Jad in the Fight Cave
Done when the Hiscores show a TzTok-Jad kill, or when you tick it. · we can't see this — tick it when done
Recommended
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→ReadyPack prayer potions and Saradomin brews Bring super restores with brews to keep your stats up. · recommended · we can't see this — tick it when done
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→ReadyLearn Jad's attacks and prayer switching Switch prayer on the attack animation: rear up = magic, stomp = ranged. · recommended · we can't see this — tick it when done
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→ReadyGet a rune crossbow or better ranged weapon A toxic blowpipe or magic shortbow also works. · ≈ 10K GP for a rune crossbow · recommended · we can't see this — tick it when done
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→Ready
Defence 40
not boostable · enter your RSN to check · recommended
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→Ready
Prayer 43
not boostable · enter your RSN to check · recommended
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→Ready
Hitpoints 70
not boostable · enter your RSN to check · recommended
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→Ready
Ranged 70
not boostable · enter your RSN to check · recommended
Questions
What level should I be for the Fire Cape?
There is no requirement, but 70+ Ranged, 43 Prayer and 40+ Defence are the common baseline. Many players go in with more.
Do I need 43 Prayer?
Practically yes: Protect from Missiles at 43 Prayer blocks Jad's ranged attack and the ranged monsters in later waves.
Requirements reviewed 2026-10-05. Spotted a mistake? Tell us.